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Warcraft iii demo
Warcraft iii demo




  1. #Warcraft iii demo upgrade#
  2. #Warcraft iii demo full#

The mission starts with the base surrounded by 33 Grunts and Spearmen.

#Warcraft iii demo full#

Uses the 2nd Human campaign map found in the final campaign with the full starting base: A Town Hall, a Farm, a Peasant, 2 Footmen and an Archer. It's a one-sided slaughter for the computer. The mission starts with the base surrounded by 33 Grunts. Player starts with a Town Hall, 2 Farms, 2 Peasants and 4 Footmen. Uses the same map as mission #1, but with a different starting point. Enemy has and uses Necrolytes with Raise Dead. Temple of the Damned (and connecting road) is included in this mission. Temple of the Damned (and connecting road) is missing in the upper right corner of the enemy base. Increases the base damage of Archers/Spearmen by 2 points, each.

#Warcraft iii demo upgrade#

No bonus damage, making the upgrade pointless to research. If a player attempts to research the second upgrade, the message PURCHASE RELEASE VERSION OF WARCRAFT will appear.īoth upgrades are available as early as you can access the Mill for both races.įor Demo 1.12, it's the same as the other demos. Only the first upgrade may be researched. Has no spell animation on the target and plays no sound effect when cast.Īnimates the traditional 'magic' animation on the target and the generic magic sound effect is played when cast.

warcraft iii demo

If a player attempts to research the second upgrade, the message PURCHASE RELEASE VERSION OF WARCRAFT will appear.Ĭost for the first two Church / Temple spells are: 750G and 1500G and are identified by name.įor Demo 1.12, the first two spells may be researched. The spells are laid out and can be upgraded without any prerequisites.Ĭost for the first two Church / Temple spells are: 1000G and 2000G and are labeled as RESEARCH NEW SPELL. The spells are laid out like upgrades the first spell must be purchased before the 2nd spell, etc.

warcraft iii demo

The AI does not use this range advantage when attacking. Otherwise, a range unit will use their regular attack range when an enemy target appears within it.

  • In the demo version, the attack range of all range units (range fighters and spell casters) is increased by one when you select a target to attack.
  • Has an animation for rising from the dead. Walking Speed: Same as a Cleric/Necrolyte Music is automatically adjusted when you change the volume.Īttack Range: 6 (if selecting a target) or 5Īttack Range: 5 (if selecting a target) or 4Īttack Range: 2 (if selecting a target) or 1Īttack Range: 3 (if selecting a target) or 2Ĭan cast "Raise Dead" on corpses that have long since sunk into the ground.Ĭan only cast "Raise Dead" on a corpse that is still visible on the battlefield. Music level adjusts after you exit the menu and may not play at the selected level, especially when going between Off and a volume level. To reach either end, you must go through the different speeds. In the final version, you cannot loop from Slowest to Fastest and back. Game Speed, Mouse Scroll and Key Scroll all loop around when selecting these. Messages can be entered after hitting ENTER, including the use of cheat codes. Messages cannot be entered after hitting ENTER. Race-specific corpses are properly used during the 2nd frame of decomposition. This appears to have been fixed for the final version.Īll corpses appear as Orc bodies during the 2nd frame of decomposition. Player AI has a difficult time acquiring a player's proper target the units have a tendency to go for whatever is closest to them, rather than a specific target. The Peasants / Peons will collect 3100 gold.Īll gold mines are rounded to the nearest 100, making this a non-issue. For instance, the closest mine in the first mission (both races) has 3072 gold inside. It appears as a small flame when the damage is under 50% and a large flame when 50%+.Īny amount of gold collected from a mine is rounded up to 100. There is only one burning animation.Ī building starts burning when it takes 25%+ damage. Units can be cancelled anytime during the training process.Ī building starts burning when it takes 25%+ damage. Units cannot be cancelled once training commences. This was fixed in all subsequent versions. Final version 1.12 was released November 3rd, 1994.ĭemo version 1.00 would produce a memory error upon exiting the game.

    warcraft iii demo

    This was fixed by Demo version 1.12.ĭemo version 1.12 was released after the final version (1.12) was and is the most common version found on the net. Only 4 demo versions appear to have been released:ĭemo versions 1.00, 1.01 and 1.01 Interplay all use a different timing method that is far more sensitive to faster computers, even DOS emulators.






    Warcraft iii demo